Spectating legit snipers is a good way to see that: The shot that actually causes the damage based on the watched players client-sided hit detection, is never aimed perfectly into the target _if the target is running perpendicular_ to the shooter. Spectate legit players for a long while and compare with which shots they actually cause damage to other players. Because on his screen, that is dead center of the opponent player model. Legit players don't aim 100% accurately, but if you would spectate a 100% accurate legit player, you would also see him shooting somewhere else. Your spectator vision of a player is in different sync to the other player models than the players'. My Wingman shots have definitely improved.That's not really how it works. What players are saying: “Aim Lab made me not suck at Valorant.” - Someone in Discord “I just love playing Aim Lab. 20+ weapons to train with or create your own!.Customize your training arena, targets, crosshair, sounds & more.Great for warming up before hitting ranked!.Track your improvements over time with your personalized dashboard.Test your skills on our leaderboards against other players & dive into our special events.Over 500 FPS/TPS game profiles with a sensitivity convertor to match your settings including VALORANT, Apex Legends, CS:GO, R6S, Call of Duty & more.Create unlimited maps, tasks & scenarios in Creator Studio.Detailed aim analysis with improvement tips.Official Rainbow Six Siege development partner.Aim Lab is regularly updated with new features to support more games and is a must for any players, from beginner to pro, to gain a competitive edge. Purchasing the EA version of the game will also give you access to our private Steam forums.”Ībout This Game Looking to improve as an FPS player?Īim Lab has been developed as your personal trainer to help you get better - in more games - through curated aim training scenarios, improving your core FPS skills including flicking, tracking, speed, perception & cognition through detailed aim analysis feedback which guides you on quick improvements. Our new logo was voted on and chosen by the community. We currently average 2-3 game updates per week over the last 3 months. We have a very active Discord community ( ) where you can chat with us daily, connect with other players, and see real-time dev updates, screenshots, and video. We conduct weekly “Roadmap Priority” polls where members of the community vote for, or add their own, features that they believe are the most important to be added/fixed. “We have a very interactive relationship with our community and look forward to you joining it! How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? Pistol, revolver, assault rifle, shotgun, and sniper rifles are all available with ADS/zoom capability.Īim Lab: Team Shooter maps, weapons, and tasks will be available as a DLC in Early Access very soon.” In-depth player data profiles, leaderboards, achievements, custom crosshairs, and cross-game mouse sensitivity conversion is also live. There are a total of 15 training tasks across both maps, with new adaptive tasks being added constantly (currently at a pace of 2-3 per month). “The current Early Access version of the game today includes the fundamental Aim Lab graybox environments as well as Aim Lab: Battle Royale maps and Battle Royale-specific tasks. What is the current state of the Early Access version? More in-depth data visualizations and analysis” How is the full version planned to differ from the Early Access version?Ĭustomizable and shareable weapon physics/behaviors, tasks, AI targets, and training routines Although we only anticipate spending the next 6-8 months in EA, we will remain in EA for as long as necessary.” “Our beta community has already been incredibly helpful and therefore accelerated our initial timeline to release in Early Access by several months. Please only purchase Aim Lab during Early Access if you want to help support development and provide feedback to the team.”Īpproximately how long will this game be in Early Access? That being said, because it is in very early development and we are progressing rapidly (2-3 builds per week), there will be bugs and missing features. By opening our beta program up to more users through Early Access, we are excited to continue to build alongside a larger community. Since day one, we have prioritized community feedback and used it to rapidly improve Aim Lab. As a small team of lifelong gamers, we are well aware that many of the best ideas come directly from the community.
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